Bring a posse, or find one out there
Dry Gulch runs two separate multiplayer paths on top of the same game — pick whichever fits the moment.
Host a Showdown
Peer-to-peer over WebRTC. One player hosts, shares a short code, and everyone else rides in directly — no server in the loop once you're connected.
- Host runs bandits, quests, and loot drops
- Private — only people with your code can join
- Session ends when the host leaves
World of Dry Gulch
A persistent, always-open frontier. Pick a name and connect — a lightweight server remembers your rider between visits, no login required.
- Progression (level, gold, gear) saved to your name
- Whoever's been in longest quietly runs the simulation
- Bandit fights and sieges can resume after a disconnect
Built for a fight, built for a frontier
Guns and a knife that actually feels like one
Revolver and rifle with real ammo capacity, plus a knife with distinct slash and stab animations — first person, third person, and on the bandits themselves.
Bandits with variety, not one copy-pasted enemy
Pistol, knife, and rifle bandits, on foot or mounted, with a named gang leader to hunt down as part of the main quest line.
Stats, quests, and a general store
Level up Strength, Deadeye, and Vitality; take on side quests and a full siege event; spend your take on gear from the town shop.
A town that remembers you
Death drops, tallies, and in-progress fights persist on the World server, so stepping away for a few minutes doesn't reset the frontier.